Super Smash Bros. Melee - Classic Mode - Part 25 [Samus]

2016-03-17 1

Character Mod used for Samus: Wooden Colored Samus over Black\r
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This is part, 25 of my Super Smash Bros. Melee, lets play for the Nintendo Gamecube, played on Dolphin Emulator! In this part, we play as Samus, the main character of the Metroid video game series! Samus has been buffed overall transitioning into Melee from SSB64! She is 1 of the characters who was heavily buffed from the SSB64 along with Jigglypuff.\r
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Buffs of Samus:\r
+ Attacks are faster as they have lower startup/ending lag\r
+ Air speed is faster\r
+ Better combo ability, although not that great\r
+ Significantly improved recovery with bomb jump, wall grapple, and more vertical distance to her Screw Attack, as she has the best recovery in the game.\r
+ Up tilt is much more useful for combos and KOing\r
+ New down tilt is more powerful, being able to KO under 200%\r
+ Dash attack is stronger & due to its improved knockback, it no longer leaves Samus in a vulnerable position at moderate percentages\r
+Down Smash is faster & more powerful\r
+Down aerial is much stronger (5th strongest meteor smash in Melee and can KO grounded opponents at about 150% or above\r
+ Full Charged Charge Shot now deals extra shield damage\r
+ Super Missile gives her new projectile, greatly improving her projectile arsenal and projectile camping abilities\r
+ Bomb no longer disables Samuss midair jump before landing when used in midair. It also deals extra shield damage, and is a better gimping move on recovering opponents near the edge, due to the generally faster falling speeds in Melee\r
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Nerfs:\r
- Her dashing speed is slower\r
- Dash Attack no longer deals extra shield damage\r
- Up Smash has a lower maximum damage output (50% to 29%), and the individual hits no longer deal extra shield damage\r
- Back aerial is slower and has less range and power (though it is still quite powerful when sweetspotted)\r
- Down aerial has slower startup lag\r
- Screw Attack is unable to trap opponents within the multiple hits as easily\r
- Charge Shot now dissipates after traveling a certain amount of distance, rather than continuing on forever until it hits something\r
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Source: \r
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